GURPS Special Forces

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Reference

DC

Dave Crockett Draft

Role Storeman / Logistics Clerk, Royal Logistic Corps Nationality British Status alive Age 42 Rank Corporal (substantive — nobody promotes storemen)
Summary Corporal Dave Crockett, Royal Logistic Corps. A career storeman who has spent twenty years turning the British Army’s supply system into his personal retirement fund. Stationed at a logistics

Summary

Corporal Dave Crockett, Royal Logistic Corps. A career storeman who has spent twenty years turning the British Army’s supply system into his personal retirement fund. Stationed at a logistics depot, Crockett is the man who makes things appear, disappear, and get lost in the paperwork. He’s Ronnie Vint’s primary contact in the military underworld — the first phone call when Ronnie needs something acquired, fenced, or made to not exist on an inventory sheet.

Description

Mid-forties, thinning sandy hair, soft around the middle in a way that says “hasn’t done PT in a decade.” Perpetually wearing a hi-vis vest and carrying a clipboard, which together form the most effective camouflage in any military installation — nobody questions a man with a clipboard and a hi-vis. Speaks in a mild West Country accent, always sounds slightly put-upon, as if you’re asking him to do you an enormous favour even when he’s the one making money.

Personality

Crockett is careful, methodical, and deeply risk-averse — the opposite of Ronnie in every way except dishonesty. Where Ronnie is impulsive and violent, Crockett is patient and avoidant. He never raises his voice, never makes threats, and never gets caught. He thinks of himself as a businessman, not a criminal. He’s not wrong — he runs his operation like a small business, with regular suppliers, reliable customers, and careful bookkeeping (in his head, never on paper).

He genuinely likes Ronnie, in the way that a cautious man admires a reckless one from a safe distance. He also fears him slightly, which keeps the relationship honest.

Background

Crockett joined the Royal Logistic Corps at 18 because he couldn’t think of anything better to do. He discovered two things quickly: that he had a gift for logistics, and that military supply chains have gaps big enough to drive a truck through. He’s been exploiting those gaps ever since.

His operation is small, careful, and sustainable. He doesn’t steal weapons or classified equipment — that brings investigators. He deals in consumables, rations, fuel, vehicle parts, clothing, medical supplies, and the occasional piece of communications gear that’s been “written off as damaged.” He knows every stores clerk, transport driver, and depot manager who’s willing to look the other way, and he maintains those relationships with small favours and Christmas hampers filled with things that fell off the back of a lorry.

He met Ronnie years ago through the usual channels — someone who knew someone who needed something. They’ve done steady business ever since. Crockett supplies, Ronnie distributes (or uses). It works because they trust each other exactly as much as criminals should — which is to say, enough to do business, not enough to be stupid about it.

What He Can Provide

  • Procurement: Military consumables, vehicle parts, rations, medical supplies, clothing, comms gear. Nothing explosive, nothing classified, nothing that gets people shot.
  • Information: Shipping manifests, supply schedules, who’s getting what and when. Knows what’s moving through the logistics pipeline.
  • Paperwork: Can make small quantities of equipment disappear from inventories or appear where they shouldn’t be. Skilled at the bureaucratic arts of write-offs and transfers.
  • Network access: Knows other bent storemen, transport NCOs, and depot workers across multiple bases. Can make introductions — for a fee.

What He Won’t Do

  • Weapons, ammunition, or explosives — too much heat
  • Anything classified or ITAR-controlled
  • Anything that involves violence or personal risk
  • Anything on short notice without good reason (he’s careful, not fast)

GURPS Contact Stats

  • Effective Skill: 12 (competent — he knows his trade and his network)
  • Frequency of Appearance: 6 or less (he’s careful and not always reachable — uses burner phones, doesn’t answer numbers he doesn’t recognise)
  • Reliability: Somewhat reliable (he’ll help if it doesn’t put him at risk, but he’ll ghost you if things get too hot)
  • Point Cost: [1]

Stats (Quick Reference)

Not built as a full character — use these if the GM needs them:

  • ST 9, DX 10, IQ 12, HT 10
  • Key Skills: Administration-14, Merchant-14, Smuggling-13, Forgery-11, Accounting-12, Driving (Automobile)-11
  • Advantages: Smooth Operator 1 [15], Administrative Rank 1 [5]
  • Disadvantages: Cowardice (CR 12) [-10], Greed (CR 9) [-22]
  • Combat: Effectively none. Crockett doesn’t fight. If violence happens, he runs.

Relationships

Outgoing:

Incoming:

Appearances

Scenes and sessions where Crockett appears or is contacted.

Relationships

  • Trades with Ronnie Vint — Long-standing business relationship — Ronnie's main procurement contact in the military supply chain