Auberge des Deux Chenes
Coaching inn, bandit trapDeceptive hospitality masking predatory intent
Overview
Auberge des Deux Chênes (The Inn of the Two Oaks) is a coaching inn located on the post road between Calais and Lyon, nestled along a lonely stretch near marshland and dense woods. It present
Overview
Auberge des Deux Chênes (The Inn of the Two Oaks) is a coaching inn located on the post road between Calais and Lyon, nestled along a lonely stretch near marshland and dense woods. It presents itself as a respectable establishment but is actually a sophisticated robbery and murder operation run by Mathieu Durand and his bandit crew.
Location & Geography
- Road: Old post road near Abbeville, between Calais and Lyon
- Terrain: Marshy lowlands on one side, dense woods on the other
- Isolation: Remote; few other travelers pass nearby
- Season: Mist-clad in evening; treacherous in bad weather
Exterior
- Sign: Weathered sign bearing two withered oak leaves
- Courtyard: Muddy, unkempt; an air of neglect and disrepair
- Oaks: Two ancient oak trees, now mostly dead, loom beside the courtyard
- Atmosphere: Silent; no dogs bark; no ostler greets arrivals
- Smell: Damp wood and something faintly metallic
Interior
Common Room
- Hearth: Fire is low despite the hour
- Atmosphere: Eerily quiet; dim lighting
- Guests: A few locals nursing drinks in silence, their eyes tracking newcomers with unnatural stillness
Dining Area
- Food: Basic but adequate meals available
- Wine: The wine is drugged (optional; Durand may test for incapacitation)
- Serving Staff: Sabine (the knife-fighter maid) serves without speaking
Guest Rooms
- Condition: Clean but austere
- Access: Staircase groans as though protesting each step
- Comfort: Beds are functional; windows may be nailed or locked
Stables
- Horses: Available for travelers; Durand’s crew monitors these
- Escape Route: May be compromised; horses could be cut loose
- Guard: Usually one bandit present
Staff/Occupants
Front of House
- Mathieu Durand (innkeeper, cover): Friendly demeanor masking predatory intent
- Sabine (maid, cover): Silent, observant, knife-fighter
Back of House / Hidden
- “Claude” and “Jean”: Pose as drunk locals; actually armed bandits
- Two More Thugs: Sleep in hayloft; seal the gate once travelers are inside
Operating Procedure
The bandits:
- Observe guests for wealth, weakness, and isolation
- Assess targets (families unlikely; solo rich travelers ideal)
- Incapacitate (optionally: drug wine, loosen wheel bolts)
- Strike at Midnight: Seal exits, ascend stairs, kill/rob/strip
- Dispose of bodies in the marsh
They are professional and efficient; no unnecessary cruelty, only lethal pragmatism.
Clues for Wary Investigators
- No fresh hoof prints at stable (odd for a coaching inn)
- Wine smells faintly of almond (poisoned)
- The “locals” wear military boots and glance at one another too often
- Guest register has only first names in reused handwriting
- Bloodstain on back stairs, half-scrubbed
- Sabine’s scarred hands and hard eyes
Combat Dynamics
If combat breaks out:
- Durand and crew are competent soldiers (not superhuman)
- Initial assault is coordinated and deadly
- They use terrain and numbers to advantage
- They target weakest-appearing members first
- They will flee if outnumbered and losing
Role in Campaign
The Auberge is an optional encounter representing mundane human evil. It is:
- A palate cleanser (human predation vs. supernatural)
- Avoidable through alternative routes or timing
- Deadly if encountered unprepared
- A reminder that not all threats are occult
Keeper Notes
- This is a straightforward combat and survival encounter
- Durand’s band should not become recurring antagonists
- The inn is then abandoned (if the bandits escape or are killed)
- Do not overuse this location; it should feel like a dangerous detour, not the story’s focus
Connections to Other Files
- Mathieu_Durand — Bandit leader and innkeeper
- Sabine — Knife-fighter operative
- [Chapter_2_Lyon](…/chapters/Chapter 2 - Lyon/chapter-2-overview.html) — Travel section
Relationships
- Operated by Mathieu Durand — Durand's band uses the inn as a base