GURPS Special Forces

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Characters

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Reference

Session 02 - Terra-ble First Impressions →

Session 01 - Operation Living Bomb

Narrative Recap

Three strangers converged on Las Vegas Airport in the spring of 2026. Ronnie Vint, a wiry British SAS trooper with a reputation for acquiring supplies through unconventional means, arrived first. Guy LeFleur, a scarred Québécois demolitions expert who drove south from Canada specifically to avoid airport security screening of his sensitive equipment, pulled up next. Sammy Castaneda, a compact American operator who introduced himself with a grin as “the Savage,” completed the trio. Their shepherd for the day was Sam Elliott — not the actor — who guided them through Las Vegas Airport and into a corporate limousine stocked with an open bar and a corporate AmEx. During the drive to the Voss Campus in Arizona, the three operators engaged in a high-stakes poker game — instigated by Ronnie, who produced his own deck of cards. Ronnie attempted to palm the aces, but Guy spotted the sleight of hand and said nothing. Despite the stacked odds, Ronnie lost badly anyway. His Bad Temper got the better of him: he accused the innocent Sammy of cheating and knocked the cards off the table in a fit of rage.

At the sprawling Voss Campus compound, two figures briefed the assembled team in a secure conference room. Adrian Voss, the corporate mastermind behind the Voss organization, and Major Jenkins, a battle-hardened field commander in a specialized combat suit, laid out the strategic situation: since The Meteor Event several years ago, super-powered individuals had begun appearing across the globe with alarming regularity. Surveillance footage from multiple Middle Eastern locations showed a young man — designated The Exploding Man — walking into crowded markets and military encampments before detonating in massive explosions, yet somehow crawling away alive each time, ready to repeat the process. The primary mission objective: infiltrate a Taliban-controlled cave complex deep in the Afghan mountains and bring the target back alive. The financial incentive was substantial: $100,000 bonus per operator for successful capture. Jenkins also briefed the team on two other confirmed super-powered threats currently at large: The Dragon, capable of sustained flight and apparent invulnerability, and The Regenerator, a figure with extraordinary healing capabilities that had made traditional elimination tactics impossible. Before the team departed for the airfield, Yi Jiangku, the sharp and intense head of Voss research, distributed three mysterious manila folders labeled “Hungry God,” “Toasty Titan,” and “Jens” to various team members — only Guy managed to glimpse all three labels before they were whisked away.

The team’s insertion came under cover of a moonless night, parachuting into the rugged Afghan mountains approximately five kilometers from the target location. Major Jenkins, encased in his combat suit, took point position and immediately spotted a tripwire rigged across their primary approach vector — the kind of crude but effective device that would have triggered a cascade of explosions across the mountainside. Jens moved forward with deliberate precision and disarmed the device cleanly, his hands steady and sure despite the darkness. Guy pressed forward to scout the minefield ahead and identified a pattern: red paint markers spray-painted on specific rocks, the insurgents’ own system for marking safe corridors through their defensive maze. Sammy slipped forward alone into the darkness, moving with the silent efficiency of a predator, and eliminated two sentries at the cave entrance with quick, efficient knife work. Guy, demonstrating his expertise with explosives, recovered one of the bodies and rigged it with captured explosives as an early-warning trap — a grim but effective insurance policy. From their observation post on the ridge overlooking the cave complex, the team maintained watch throughout the long night until a radio query in Arabic crackled from the cave entrance, forcing their hand. Ronnie, thinking quickly, crumpled paper near the radio to mimic static and create the illusion of a responding transmission, but the ruse bought them only seconds — six armed insurgents emerged from the caves anyway, weapons at the ready.

With an estimated twenty-minute window before the main insurgent force could be mobilized, the team descended rapidly into the left cave entrance and navigated the twisting passages to a lower chamber. There they found their target surrounded by three armed guards. Guy executed a textbook grenade assault, rolling two knockout gas grenades into the chamber in quick succession. Three insurgents collapsed immediately, overcome by the potent sedative vapor, but the target remained completely unaffected, suggesting either a biological immunity or some aspect of his power granted resistance to conventional chemical agents. As the target bolted for an exit, Major Jenkins activated the Sonic Weapon built into his suit, an auditory assault that dropped the target unconscious where he stood. Ronnie rushed forward and bashed the prone figure with his rifle butt for good measure, then secured him with restraints. Jens, meanwhile, picked off a sentry at the rear cave entrance with a single precise pistol shot from nearly thirty yards, the shot traveling through darkness and dust to find its mark with surgical accuracy.

The exfiltration proved chaotic. The team navigated back through the minefield using the insurgents’ own red paint markers as a guide, loaded the restrained prisoner into a Stasis Chamber aboard the waiting extraction helicopter, and prepared for departure — but four insurgent fighters mounted on flying carpets intercepted the aircraft over the mountain passes. Guy demonstrated his explosive expertise once more, timing a grenade toss perfectly as the carpets closed in; the device detonated among two pursuers, destroying both in a brilliant flash. Ronnie manned the rear-mounted .50 caliber turret and shredded the remaining two carpet-mounted insurgents with devastating suppressive fire. At a NATO base in Afghanistan as dawn broke over the mountains, the prisoner was handed over to medical personnel and placed under heavy guard. Major Jenkins raised a glass of whiskey in the officer’s club and delivered the news that would reshape the team’s future: their own Voss Combat Suits — identical to his own — were awaiting them back at the Voss Campus.

Scene-by-Scene Breakdown

Scene 1: Arrival at Las Vegas Airport

Status: Played

Three operators arrive independently at Las Vegas Airport, meeting for the first time. Ronnie Vint, Guy LeFleur, and Sammy Castaneda are directed to a limousine by Sam Elliott, their corporate liaison. First impressions: tension and wariness. The airport bar provides neutral ground for initial assessment of the team composition.

Player Decisions:

  • Team decides to accept the mission briefing
  • Light social probing of each other’s backgrounds

NPCs Encountered:

Items/Clues:

  • Corporate AmEx card in the limo bar

Mechanical Events:

  • None

Scene 2: The Limo Ride to the Voss Campus

Status: Played

The drive from Las Vegas to the Voss Campus in Arizona spans several hours. Sam Elliott keeps the limo stocked and leaves the team largely unsupervised. A high-stakes poker game erupts among the operators, revealing personality and interpersonal dynamics.

Player Decisions:

NPCs Encountered:

Items/Clues:

  • Guy observed Ronnie’s failed attempt to palm aces from his own deck

Mechanical Events:

  • High-stakes gambling (no mechanical resolution needed; social tension)

Scene 3: Tour of the Voss Compound

Status: Played

Arrival at the Voss Campus, an impressive corporate facility in Arizona. The team is given a guided tour of the compound before the full briefing, establishing the scope and sophistication of the Voss organization.

Player Decisions:

  • Accept the tour
  • Observe the facility and its defenses

NPCs Encountered:

Items/Clues:

  • Visual survey of research facilities, armory, training grounds

Mechanical Events:

  • None

Scene 4: The Voss Briefing

Status: Played

In a secure conference room, Adrian Voss and Major Jenkins present the strategic situation. The briefing covers The Meteor Event, the emergence of super-powered individuals, and the specific threat posed by The Exploding Man.

Player Decisions:

  • Accept the mission parameters
  • Ask clarifying questions about the target and mission objectives
  • Discuss the $100,000 bonus structure

NPCs Encountered:

Items/Clues:

  • Intelligence briefing on The Exploding Man
  • Mention of The Dragon and The Regenerator
  • Three mysterious folders labeled “Hungry God,” “Toasty Titan,” and “Jens” (distributed to various team members; only Guy reads all three labels)

Mechanical Events:

  • Morale check / Team cohesion assessment

Scene 5: Mission Planning and Gear Preparation

Status: Played

The team is taken to the armory and outfitted with specialized equipment for the Afghan insertion. Planning the approach, discussing tactics, final equipment checks before departure.

Player Decisions:

  • Select specific weapons and gear
  • Plan the insertion vector
  • Establish tactical roles and responsibilities

NPCs Encountered:

  • Unnamed armory personnel
  • Major Jenkins (oversight of preparations)

Items/Clues:

  • Specialized tactical equipment issued
  • Map study of the target location

Mechanical Events:

  • Equipment loadout finalization

Scene 6: Insertion and Navigation of the Minefield

Status: Played

Night insertion via parachute into the Afghan mountains. The team lands approximately five kilometers from the target location. Immediate discovery of defensive positions and the necessity of navigating a Taliban minefield.

Player Decisions:

  • Establish perimeter security
  • Scout the minefield approach
  • Proceed toward the cave complex

NPCs Encountered:

  • None (enemy positions observed but not engaged)

Items/Clues:

  • Red paint markers identifying safe corridors through the minefield

Mechanical Events:

  • Stealth checks (successful)
  • Jens disarms tripwire (successful)
  • Guy identifies minefield safe route (successful)

Scene 7: Eliminating the Sentries

Status: Played

Sammy silently approaches the cave entrance and eliminates two sentries with knife work. The team maintains overwatch from defensive positions.

Player Decisions:

  • Use Sammy’s stealth capabilities
  • Eliminate sentries silently to maintain operational security

NPCs Encountered:

  • Two Taliban sentries (eliminated)

Items/Clues:

  • None

Mechanical Events:

  • Sammy makes Stealth and Combat rolls (both successful)
  • Sentry elimination (two targets neutralized)

Scene 8: Booby-Trapping the Sentry Point

Status: Played

Guy recovers one of the killed sentries and rigs the body with captured explosives as an early-warning trap, positioning it near the cave entrance.

Player Decisions:

  • Use available explosives to create a defensive perimeter trap
  • Maintain tactical advantage

NPCs Encountered:

  • None

Items/Clues:

  • Explosives and detonators recovered from enemy supplies

Mechanical Events:

  • Guy makes Explosives roll (successful)
  • Trap armed and positioned

Scene 9: Observation from the Ridge

Status: Played

The team maintains an observation post on the ridge overlooking the cave complex throughout the night, watching for enemy activity and monitoring radio traffic.

Player Decisions:

  • Maintain overwatch position
  • Monitor enemy communications
  • Assess guard rotation and patterns

NPCs Encountered:

  • None (enemy observed at distance)

Items/Clues:

  • Enemy radio traffic in Arabic
  • Guard rotation patterns observed

Mechanical Events:

  • Perception checks (successful)
  • Language rolls for Arabic (to understand radio traffic)

Scene 10: Reunion on the Ridge and Descent

Status: Played

An Arabic-language radio query from the cave entrance forces the team’s hand earlier than planned. Ronnie Vint attempts a communication deception by crumpling paper near the radio to simulate static response, but six armed insurgents emerge from the caves anyway. The team abandons the observation post and descends toward the cave entrance.

Player Decisions:

  • Attempt communication deception via radio
  • Accelerate the infiltration timeline
  • Establish assault positions

NPCs Encountered:

  • Six Taliban insurgents (emerge from caves, position not yet engaged)

Items/Clues:

  • Enemy radio capabilities confirmed

Mechanical Events:

  • Ronnie Vint makes Deception roll (partially successful; bought time but did not fully conceal presence)
  • Rapid descent checks (successful)

Scene 11: Infiltration of the Cave Complex

Status: Played

The team enters through the left cave entrance and navigates the twisting passages downward toward the lower chamber where the target is believed to be located.

Player Decisions:

  • Use left entrance
  • Navigate passages carefully, avoiding contact

NPCs Encountered:

  • None (avoiding contact)

Items/Clues:

  • Cave layout and chamber positions observed

Mechanical Events:

  • Stealth and Navigation rolls (successful)

Scene 12: The Ambush in the Lower Chamber

Status: Played

The team reaches the lower chamber and finds the target with three armed Taliban guards. Guy deploys knockout gas grenades; three insurgents succumb, but the target proves resistant to the gas. Major Jenkins activates the Sonic Weapon built into his suit, dropping the target unconscious. Ronnie Vint secures the target with physical trauma (rifle butt), then restrains him. Jens eliminates a rear sentry.

Player Decisions:

  • Deploy gas grenades
  • Activate sonic weapon as contingency
  • Physically secure the target
  • Eliminate rear sentry
  • Maintain security perimeter

NPCs Encountered:

  • The Exploding Man (captured)
  • Three Taliban guards (incapacitated by gas)
  • One rear sentry (eliminated)

Items/Clues:

  • Target’s apparent resistance to chemical sedatives suggests biological immunity or power-based resistance

Mechanical Events:

  • Guy makes Explosives/Grenade roll (successful; gas grenades deployed effectively)
  • Three Taliban guards fail resistance checks (unconscious)
  • Target makes resistance check (successful; gas ineffective)
  • Major Jenkins activates Sonic Weapon (successful; target incapacitated)
  • Ronnie Vint makes Combat roll (successful; target secured)
  • Jens makes long-range Marksmanship roll at 30 yards in darkness (successful; rear sentry eliminated)

Scene 13: The Pursuit and Capture of the Target

Status: Played

Continuation of the chamber combat as the team secures the target. The target attempts to flee; Major Jenkins uses his Sonic Weapon to neutralize. Restraint and removal of the target from the chamber.

Player Decisions:

  • Prioritize target capture over guard elimination
  • Use force multipliers (sonic weapon) to neutralize threats
  • Rapid restraint and extraction

NPCs Encountered:

Items/Clues:

  • Target’s skin demonstrates unusual toughness (tranquilizer darts bounced off; resisted gas grenades)

Mechanical Events:

  • Target attempts to flee (roll defeated by sonic weapon)
  • Restraint checks (successful)

Scene 14: Securing the Perimeter and Eliminating the Rear Sentry

Status: Played

Continuation of lower chamber action. Security check of adjacent passages and elimination of a Taliban sentry at the rear entrance who posed a threat to the extraction.

Player Decisions:

  • Secure all potential threat vectors
  • Eliminate sentry before extraction begins

NPCs Encountered:

  • One Taliban sentry (eliminated)

Items/Clues:

  • Rear passage position confirmed as Taliban-controlled

Mechanical Events:

  • Jens Marksmanship roll (successful; single shot, 30-yard elimination)

Scene 15: The Stealthy Extraction

Status: Played

The team navigates back through the minefield using the red paint markers as guidance. The prisoner is loaded into a Stasis Chamber aboard the waiting extraction helicopter. The team boards and prepares for departure.

Player Decisions:

  • Use red paint markers to safely navigate minefield
  • Load prisoner into Stasis Chamber for transport
  • Board helicopter for extraction

NPCs Encountered:

  • Helicopter crew (unnamed)

Items/Clues:

  • Confirmation that Stasis Chamber technology is available for transporting the target

Mechanical Events:

  • Navigation through minefield (successful; used insurgent markers)
  • Loading and stasis chamber activation (successful)

Scene 16: Aerial Combat Against Flying Carpet Insurgents

Status: Played

As the extraction helicopter gains altitude, four Taliban fighters mounted on magical flying carpets intercept the aircraft. Guy deploys grenades with perfect timing, destroying two pursuers. Ronnie Vint mans the rear-mounted .50 caliber turret and eliminates the remaining two pursuers.

Player Decisions:

  • Engage aerial pursuers
  • Guy times grenade deployment for maximum effect
  • Ronnie Vint takes turret position for suppressive fire
  • Maintain helicopter heading toward NATO base

NPCs Encountered:

Items/Clues:

Mechanical Events:

  • Guy makes Explosives/Grenade roll with timing component (successful; two flying carpets destroyed)
  • Ronnie Vint makes Marksmanship roll with vehicle-mounted weapon (successful; two remaining carpets destroyed)

Scene 17: Debrief at the American Base

Status: Played

The extraction helicopter lands at a NATO base in Afghanistan at dawn. The prisoner is handed over to medical personnel and placed under heavy guard. Major Jenkins gathers the team in the officer’s club and raises a glass, then delivers the news that will reshape their future: Voss Combat Suits identical to his own are waiting for them back at the Voss Campus.

Player Decisions:

  • Accept the successful mission completion
  • Receive the debrief and next instructions
  • Accept the offer of Voss Combat Suits

NPCs Encountered:

  • Major Jenkins
  • NATO medical personnel (unnamed)
  • NATO officers and enlisted (background)

Items/Clues:

  • Mission success confirmed
  • $150,000 payout per operator (5 operators = $750,000 total for Voss)
  • Voss Combat Suits offered to the team

Mechanical Events:

  • Morale and team cohesion check (successful; team bonding)

Player Decisions & Consequences

Decision Consequence Ongoing Impact
Team composition acceptance Three operators from different backgrounds establish working relationship Future team dynamics and friction points
Ronnie Vint cheats at cards with his own deck, loses anyway, accuses innocent Sammy Castaneda Cards-off-the-table incident; early team tension; Guy knows Ronnie was the real cheat Potential distrust between Ronnie and Sammy; Guy holds leverage over Ronnie
Accept the $100,000 bonus for live capture Significant financial incentive; changes tactical approach from elimination to restraint Future decisions influenced by financial reward structure
Sammy Castaneda silently eliminates sentries Maintains operational security and surprise element Establishes Sammy’s role as the team’s stealth specialist
Guy LeFleur rigs booby-trap with corpse Creates insurance against reinforcements; demonstrates explosive expertise Establishes Guy’s role as the explosives specialist
Ronnie Vint attempts radio deception Partially successful; forces acceleration of timeline Team must execute assault plan earlier than ideal
Deploy gas grenades instead of direct assault Discovers target’s chemical resistance Raises questions about the target’s biology and power mechanisms
Major Jenkins activates Sonic Weapon Successfully incapacitates target without lethal damage Confirms viability of sonic weaponry against super-powered targets
Guy LeFleur times grenade perfectly against aerial pursuers Eliminates two flying carpet threats Demonstrates Guy’s expertise with explosives under pressure
Ronnie Vint mans .50 cal turret Eliminates final two aerial threats Establishes Ronnie’s role as fire-support specialist
Accept Voss Combat Suits offer Commits team to deeper involvement with Voss organization Future missions will likely be more dangerous; team members gain significant capability boost

Entity Changes

New Entities Established

Existing Entities Updated

  • Ronnie Vint - Confirmed as SAS operative with supply acquisition expertise; cheated at cards with his own deck (palming aces), lost anyway, accused innocent Sammy and knocked cards off table (Bad Temper); proven fire-support specialist
  • Guy LeFleur - Confirmed as demolitions expert; demonstrated expertise with explosives under combat conditions; only team member to read all three mystery folders
  • Sammy Castaneda - Confirmed as stealth specialist; falsely accused of cheating by Ronnie during the poker game (Sammy was innocent)
  • Jens Hartmann - Confirmed as precision marksman; demonstrated 30-yard elimination in darkness
  • Adrian Voss - Corporate mastermind confirmed; briefed team on strategic situation
  • Major Jenkins - Battle-hardened field commander; demonstrated effectiveness in combat; piloting authority for Voss Combat Suit
  • Yi Jiangku - Head of research; distributed mysterious folders with intensity; research agenda remains unclear

Entity Relationships Established


Memorable Moments

  1. The Card Game Blow-Up - Ronnie Vint suggests a poker game with his own deck, tries to palm the aces (spotted by Guy), loses badly anyway, then accuses innocent Sammy Castaneda of cheating and knocks the cards off the table in a Bad Temper rage — establishing immediate interpersonal friction and giving Guy quiet leverage.

  2. The Mystery Folders - Yi Jiangku distributes three enigmatic folders (“Hungry God,” “Toasty Titan,” “Jens”) with intense eye contact. Only Guy LeFleur reads all three labels. The implications remain unknown.

  3. The Tripwire Disarm - Jens Hartmann discovers and cleanly disarms a booby-trap in complete darkness on approach to the cave complex, establishing his precision and nerve.

  4. Red Paint Navigation - Guy LeFleur identifies the Taliban’s own minefield markers spray-painted on rocks, allowing the team to navigate safely through a deadly minefield.

  5. Silent Sentry Elimination - Sammy Castaneda moves into darkness alone and eliminates two armed sentries with knife work, proving his stealth capabilities.

  6. The Corpse Trap - Guy LeFleur rigs a dead Taliban fighter with explosives as an early-warning system, demonstrating both tactical thinking and grim professionalism.

  7. Chemical Resistance Discovery - Three Taliban guards collapse from gas grenades, but the target remains completely unaffected, suggesting biological immunity or power-based resistance.

  8. The Sonic Weapon - Major Jenkins activates the Sonic Weapon built into his Voss Combat Suit, dropping the target unconscious and establishing the suit’s non-lethal capabilities.

  9. The Perfect Grenade Toss - Guy LeFleur times a grenade throw from the helicopter door with surgical precision, destroying two flying carpet-mounted insurgents in a single detonation.

  10. The Dawn Debrief - As the sun rises at the NATO base, Major Jenkins raises a glass and announces that each team member will receive a Voss Combat Suit, dramatically elevating the team’s capabilities.

  11. The Burn-Mark Mystery - During post-mission debrief, Guy LeFleur is seen examining burn marks on his arm with an intense, uncertain expression. The origin and significance of these marks remain unclear.

  12. Ronnie’s Supply Network - Off-mission, Ronnie Vint is observed making quiet comments to the camp cook about “future arrangements,” suggesting an ongoing supply-theft scheme.


Next Session Seeds

  • Voss Combat Suit Training - The team will return to the Voss Campus to be fitted and trained in their own Voss Combat Suits. What systems do they include? What are the limitations?

  • The Mystery Folders - What do the folders labeled “Hungry God,” “Toasty Titan,” and “Jens” actually contain? Why did Yi Jiangku distribute them with such intensity? Why was only Guy LeFleur able to read all three labels?

  • Yi Jiangku’s Research Agenda - Yi’s intense eye contact and the mysterious folder distribution suggest a research program that may not be aligned with Voss’s stated corporate objectives.

  • The Dragon and The Regenerator - Two other super-powered individuals remain at large. Future missions may involve encounters with either threat.

  • Ronnie’s Supply-Theft Scheme - Ronnie’s overheard conversation with the camp cook suggests an ongoing black-market supply acquisition operation. Will this create friction with command or become a team asset?

  • Guy’s Burn-Mark Mystery - The burn marks Guy examined with such concern on his arm require explanation. Are they radiation burns? Time-activated markers? Self-inflicted? What do they mean?

  • The Exploding Man’s Biology - The target’s resistance to chemical sedatives and apparent invulnerability to tranquilizer darts suggest an unusual biological or power-based adaptation. How does his explosive detonation ability function? What are his limitations?

  • Flying Carpets as a Threat - Taliban forces possess access to magical flying carpets. How widespread is this capability? Is this a Voss concern or a broader military intelligence issue?

  • Team Cohesion and Friction - Ronnie’s card game blow-up (cheating, losing, falsely accusing Sammy) created early tension. Guy knows the truth but hasn’t spoken up. Future missions may test whether the team can maintain professional unity despite interpersonal friction — and whether Guy’s knowledge becomes a factor.

  • Mission Payout and Financial Leverage - Each team member received $150,000 from the first mission. Will future missions offer similar incentives? Does Voss intend to maintain this financial motivation structure?


Raw Play Notes

See: /sessions/eager-awesome-brahmagupta/mnt/specialforces_vault/Chapters/Chapter 1 - Living Bomb/Session Play Notes - Session 01.txt


Mission Summary: Operation Living Bomb executed successfully. Primary target captured and transported to secure holding. Team demonstrated cohesion and specialized capabilities. All operators returned to base intact. Mission payout: $150,000 per operator ($750,000 total for Voss organization). Recommended for follow-on assignments with Voss contract extended.

Status: Session Complete / Ready for Session 02

Session 02 - Terra-ble First Impressions →