Canticle of the End

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Characters

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Reference

DE

Dr Erasmus Hume

Role Composer, Theorist, High Conductor of the Orphean Society Nationality British Status dead Age 55
Overview Dr. Erasmus Hume is the High Conductor of the London Choir of the Aeternum Canticle and the public face of the Orphean Society. Outwardly, he is a respected theorist in harmonic mathematics a

Overview

Dr. Erasmus Hume is the High Conductor of the London Choir of the Aeternum Canticle and the public face of the Orphean Society. Outwardly, he is a respected theorist in harmonic mathematics and sacred music, celebrated in elite musical circles. In truth, he is a fanatical cultist who orchestrates human sacrifices to perfect the Fourth Movement of the Grand Canticle, convinced that by achieving perfect harmony he will “ascend into resonance” and merge with Yog-Sothoth itself.

Hume believes absolutely that art must transcend the mortal, and he does not flinch at bloodshed—it is merely the price the score demands.

Description

Hume is tall and angular, with snow-white hair swept back from a high brow. Sharp cheekbones and a penetrating gaze dominate his features. He dresses with impeccable precision in dark frock coats, always fitted. His fingers are permanently stained with ink from obsessive composition, and they are never still—always moving as though orchestrating invisible music in the air. His eyes are fixed, calculating, and pierce through social pleasantry.

Personality & Traits

  • Cold and articulate: Speaks in measured tones with musical metaphors woven throughout
  • Visionary fanatic: Genuinely believes the Canticle is a path to transcendence
  • Sensitive to dissonance: Cannot tolerate crying, laughter, or interruption during composition; becomes dangerously unstable if his work is disrupted
  • Principled in cruelty: Regrets the necessity of bloodshed but insists “the score demands it”
  • Meticulous: Every detail of the ritual must be perfect; deviations from harmonic alignment trouble him deeply

Combat Stats (CoC 7e)

Attribute Value
STR 55
CON 60
SIZ 55
DEX 50
INT 85
POW 80
APP 35
EDU 90
SAN 28
HP 11
MP 16
Luck 40
DB 0

Skills

Skill Rating
Occult 85%
Cthulhu Mythos 42%
Art (Composition) 90%
Library Use 75%
History 70%
Psychology 60%
Spot Hidden 40%
Fighting (Brawl) 40%
Firearms (Dueling Pistol) 45%
Dodge 25%
Charm 55%

Equipment

  • Ivory-handled dueling pistol (1d10+2)
  • Ritual dagger (can be enchanted for spells)
  • Thick leather-bound Canticle folio with harmonic notations
  • Tuning fork collection (various pitches)
  • Personal journal of harmonic orrery designs

Spells & Mythos Powers

Hume is a skilled sorcerer focused on sonic and destructive magic:

Spell MP Cost Resistance Effect SAN Loss
Shriveling 5 POW vs POW 1d10+1 damage; black veins manifest briefly 1
Spectral Razor 3 None 1d8 damage, ignores armor, range 30 ft 0
Hands of Power 4 DEX vs DEX 2d6 concussive damage; target pushed 1d3 yards 1
Invoke Harmonic Disruption 6 CON vs CON 1d6 internal damage in 10 ft radius; ears bleed 1d2
Death Song Fragment 8 POW vs POW 1d10 HP damage + 1d4 SAN loss; organs resonate destructively 1d4
Dread Chorus 8 CON vs POW Sonic pulse stuns all within 30 ft; lose 1 action round to nausea 1d2
Eldritch Ward 6 Protective sigil; triggers when threshold crossed (1d6 damage) 0
Dominate 5 POW vs POW Target follows single verbal command for 1 round per 2 MP spent 0

Roleplaying Hooks

  • Speaks in elaborate musical metaphors; references Enlightenment philosophers and ancient harmonic theory
  • Will invite talented investigators to “sit in” on a Society lecture or rehearsal, testing them subtly for “resonant potential”
  • Expresses genuine regret about necessary bloodshed, but refuses to compromise the score
  • If cornered, attempts persuasion before resorting to auditory magic or violence
  • His greatest vulnerability is interruption during ritual; his composure cracks visibly if his careful preparations are disrupted

Campaign History

  • Chapter 1 (June 1814): Hume led the Orphean Society as High Conductor, orchestrating the capture of Imogen_Bellamy and Nathaniel_Rooke, and preparing the Stonehenge ritual (Segment I of the Grand Canticle). On the night of June 12, he conducted the ritual at Stonehenge. The investigators had ridden ahead to Salisbury, recruited local farmers from a pub, and launched a two-pronged assault on the stone circle. Hume used razor spells against the PCs and his cultists fought back, but as the assault cut off the ritualists one by one, the summoning collapsed. Hume was killed during the disruption.

Relationship to Campaign

Hume is the primary antagonist of Chapter 1. His capture of Rooke and Bellamy, combined with his imminent ritual at Stonehenge on June 12th, drives the entire investigation.

His fate after Chapter 1 depends on player agency, but his survival or death has consequences for later Vienna chapter revelations.

Appearances

Relationships

  • Serves Lady Octavia Danforth — Hume is the supreme authority; Danforth serves as deputy but secretly plots to usurp him
  • Imprisoned by Imogen Bellamy — Bellamy is held in the Catacoustic Chamber; Hume orchestrates her conditioning
  • Imprisoned by Nathaniel Rooke — Rooke is a captive; Hume has ordered him transported to Kensington for final ritual preparation
  • Located at Orphean Society Building — Hume's primary base of operations at 43 Grosvenor Street