Die Chor Leichen Draft
Abilities
- Harmonic Field (sub-audible pressure waves; opposed POW vs Engine POW 80)
- Synchronized movement
- Resonating chamber (channels Engine's sound through ruined throats)
Weaknesses
- Fragile (HP 5, one solid hit collapses each body)
- Cannot function outside the Engine's harmonic field
- Counter-ritual weakens their field (Engine POW drops to 60)
- Clean shutdown collapses all simultaneously
Description
The discarded bodies of victims whose vocal cords have been extracted and integrated into the Harmonic_Engine. They should be dead — throats carved into red ruins, chests split where lungs were removed. But the Engine’s harmonic field has reanimated them. They stand in the tiered seating of the Sealed_Anatomical_Theatre, arranged in rows like a choir, mouths forced open, jaws surgically loosened to widen the aperture.
The Engine uses their dead bodies as resonating chambers. Sound flows backward through their ruined throats — the dead singing without vocal cords. The sound is not heard but felt: a sub-audible pressure in the chest, the jaw, the soft tissue of the brain.
Appearance
- Bodies in various states of surgical mutilation. Throats opened. Chests split. Dressed in the clothes they wore when taken — hospital gowns, street clothes, a nightgown.
- Eyes open, unfocused. Skin the colour of tallow. Mouths gaping.
- They stand with unnatural rigidity, weight distributed like instruments on stands.
- When they move, they move in unison — all turning at once, all stepping in time. Puppet-like: jerky, precise, inhuman.
Statistics
| Stat | Value |
|---|---|
| STR | 30 |
| CON | — |
| SIZ | 55-65 (varies) |
| DEX | 25 |
| INT | — |
| POW | — (channel Engine’s POW 80) |
| HP | 5 |
| Armor | None |
| MOV | 4 |
| DB | — |
| Attacks | None |
| SAN | 1d3/1d6 (first sight) |
Abilities
Harmonic Field: Anyone within 10 feet of 3+ Chorus Dead must make an opposed POW roll vs. Engine POW 80 each round. Failure = lost action (involuntary muscle contraction, vertigo, bleeding from nose and ears). Success = act normally but at penalty die.
Synchronized Movement: All Chorus Dead move in unison. They surround rather than attack individually — closing distance in synchronised rows.
Resonating Chamber: The Engine channels sound through their ruined throats, amplifying and directing the harmonic field.
Weaknesses
Fragile: One solid hit (any damage) collapses each body. Each destroyed body releases a burst of harmonic feedback — SAN 0/1.
Field-Dependent: Cannot function outside the Engine’s harmonic field. If removed from the theatre, they collapse.
Counter-Ritual Vulnerability: If the counter-ritual is active, Engine’s effective POW drops from 80 to 60 for field rolls. Clean shutdown collapses all Chorus Dead simultaneously.
Scaling
The Keeper decides how many are present. Minimum 4 (3+ needed for the harmonic field). Maximum 12 (fills the tiered seating). Suggest starting with enough to fill the lower tiers — the party realises there are more in the shadows above as their eyes adjust.
Encounters
The Chorus Dead are encountered only in the Sealed_Anatomical_Theatre during the assault on the University_of_Vienna. They activate when intruders breach the theatre and step down from the tiered seating in synchronised rows.
Appearances
Combat Procedure (Table Reference)
Round-by-Round
- Activation: When intruders breach the theatre, all Chorus Dead step down from tiered seating simultaneously. First round: all begin moving (MOV 4). Second round: closest reach melee range of the rescue team.
- Harmonic Field Check (each round): Any investigator within 10 feet of 3+ Chorus Dead → opposed POW vs. Engine POW 80 (or 60 if counter-ritual active).
- Fail: Lose action. Nosebleed, vertigo, involuntary muscle contraction.
- Success: Act normally but at penalty die.
- Destruction: Any successful attack dealing any damage collapses the body. No HP tracking needed — one hit, one kill. Harmonic feedback on destruction: SAN 0/1 per body.
- Movement: All Chorus Dead move simultaneously. They surround — closing distance in synchronised rows. They have no attacks. Their threat is the harmonic field and the time they cost.
Quick Reference Card
┌──────────────────────────────────────────┐
│ DIE CHOR-LEICHEN — THE CHORUS DEAD │
├──────────────────────────────────────────┤
│ HP: 5 (one hit kills) MOV: 4 Armor: 0│
│ STR: 30 DEX: 25 POW: — (Engine's 80) │
│ Attacks: NONE │
│ │
│ HARMONIC FIELD (3+ bodies within 10ft): │
│ → Opposed POW vs Engine POW 80 │
│ → Fail: lose action │
│ → Pass: penalty die on all actions │
│ → Counter-ritual active: POW drops to 60│
│ │
│ SAN: │
│ First sight: 1d3/1d6 │
│ Each body destroyed: 0/1 │
│ │
│ SCALING: Min 4, Max 12 (Keeper decides) │
│ Clean shutdown = all collapse at once │
└──────────────────────────────────────────┘
Tactical Notes for Keeper
- The Chorus Dead are a time threat, not a military threat. Each round spent fighting through them is a round on the ritual clock.
- Destroying them is easy (one hit each). Reaching Caroline through them while the harmonic field pins you down is the problem.
- Start with enough to fill the lower tiers. As eyes adjust, reveal more in the shadows above.
- The Sardinians (POW 50 average, SAN ~46-49) are highly vulnerable to the harmonic field and the SAN cost. Mercenary panic is a realistic outcome when dead people start singing through surgical wounds.
- If the counter-ritual is active, the field weakens significantly (POW 60 vs 80). This makes the Chorus Dead less of an obstacle but does not destroy them — only clean shutdown or physical destruction does that.
Session 14 — Encountered and Destroyed (Pre-dawn, 12 August 1814)
The Chorus Dead appeared in the tiered seating of the Sealed_Anatomical_Theatre during the Session 14 assault on the University_of_Vienna.
Appearance in Play
The Chorus Dead stood in rows in the tiered stone seating — bodies with flayed throats and split chests, some missing lungs, some missing hands. The harmonic singing note poured from the holes in their bodies rather than their mouths, a sub-audible pressure that was felt in the chest and jaw rather than heard with the ears.
They moved in a slow, inexorable wave toward the assault teams once the breach was made. Synchronised, puppet-like, stepping down from the tiers in unison.
Effects on the Assault Teams
Close proximity caused nosebleeds, bleeding from the ears, and disorientation. Thomas suffered this directly — the harmonic field catching him as the Chorus Dead closed distance.
Destruction
The Chorus Dead became inert when the Harmonic_Engine was shut down by the counter-ritual (Georgiana’s Command_Tuning_Fork). The harmonic field that animated them collapsed, and they fell where they stood — returning to what they always were: the mutilated dead.
Status
- Status: DESTROYED (all instances)
- Mechanism of destruction: Clean shutdown of the Harmonic_Engine via counter-ritual
- Remains: Inert corpses in the wreckage of the Sealed_Anatomical_Theatre
Relationships
- Created by Harmonic Engine — Animated by the Engine's harmonic field; extensions of the machine, not independent creatures
- Created by Albin Herzfeld — Created from the discarded bodies of Herzfeld's victims after vocal cord extraction
- Located at Sealed Anatomical Theatre — Cannot exist outside the theatre's resonant field